The intensity comes more from the situation and not the physical actions taking place. Thief Simulator isn’t the most intense VR game out there, but it provides tons of pulse-pounding moments in a way you’re probably not accustomed to as there aren’t that many stealth titles in VR that come close to this level of immersion. I recorded my 30-minute workout using a Fitbit on a Samsung Odyssey Plus Windows Mixed Reality Headset. You’re going to be doing a ton of reaching and swinging and ducking during your playtime here so I’d advise clearing a 360 space around you so nothing gets damaged and also possibly use a workout mat to give yourself a sturdy base to stand and crouch on when needed. It’s a niche type game for sure, but if you ever wondered what it would be like to be a thief, this is the best way to get your kicks Preparation. You can make the game as hard or as easy as you’d like based on what tools you take with you and what tips you choose to pay for or not. The variety and options for you to complete your missions are massive and the ways you can attack each objective change depending on your playstyle and that alone provides multiple playthroughs of each scenario. Thief Simulator is a full-on game and that means you’re looking at upwards of 20 hours or so of content, much of which is quite difficult and will require multiple tries unless you’re a professional thief by chance. Usually the VR games we review here will keep you coming back with the promise of being a great workout but necessarily a ton of content. I don’t want to verge on hyperbole, but this is to thieving games what Metal Gear Solid V is to tactical espionage games, it’s that great gameplay-wise. Once you get past the opening levels that feel more like tutorials, the game opens up, letting you take on these robberies any way you see fit. Things get even more complex once you have to do things like stripping cars for parts, figuring out which items to take or leave behind and more enticing scenarios as well. That means if you make too much noise, get caught, or even crouch physically at the wrong time, the cops show up and you’re going to jail. This game isn’t called a simulator just to be cute, it’s very much a simulation of being a thief. While the setup and graphical quality seem simple at first, you’ll soon be looking into online databases for tips on how to rob certain houses, scoping out people to learn their schedules, and MUCH more. It’s fun stuff and with each mission, you gain more and more money enabling you to purchase tools to help you complete your heists like lockpicks, cameras, binoculars, etc. You start off with small-time stuff like stealing from tiny little houses and then work your way up to more intimidating fare like mansions. The setup for each mission goes like this, you’re given a mission description which is usually along the lines of “Go steal this for me”, it’s a simple setup, but for the means, this game looks to satisfy, it’s perfectly fine. Thief has a uniquely addicting gameplay loop that I would liken to something like Payday VR minus the combat capabilities. Everything a thief needs to do here, you’re going to be physically doing and that goes a long way in covering up the obvious lacking areas like Graphics and some overall jankiness. You want to grab that crowbar? Well, go ahead and grab it then, you want that window broken? How about that lock picked? Then get smashing and picking. The immersion in Thief Simulator VR is pretty great as everything you’re going to be doing is physics-based. The inventory system is among the most important to get a grasp on and anyone who has played The Walking Dead: Saints and Sinners will be right at home here as the backpack system is remarkably similar. This section is necessary because there is quite a bit of nuance that goes into what seems like a relatively straightforward title here. Thief Simulator VR starts you off in a little tutorial area where you learn the ins and outs of gameplay. It’s time to hop into the shoes of a small-time crook. While you’re not going to get the glitz and glamor of the above titles, you’re going to get something that is 100 percent unique and feels like its own niche which it fulfills quite well. Even if the game isn’t some gargantuan title, the feel of immersiveness can make a decent indie title into something that can contend with the technology giants. Whether it’s the way Half-Life: Alyx brings you into a virtual world like few have ever seen via its amazing graphics and physics system or how Blade and Sorcery figuring out how it should feel to plunge a sword into your opponent chests, each of the standout VR titles make you truly feel like you are at the reigns of whatever activity the game is based on. When it comes to VR games, immersion is the most important thing I can think of.
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